Scoring

Scoundrel Scoring

Scoundrel's score is simple but sharp: it rewards finishing healthy and punishes dying early. Here's exactly how points are calculated — and the one trick to score above 20.

Winning: your leftover health

Clear the dungeon and your score is simply the health you have left, from 1 up to 20. Every point of damage you avoid is a point of score, so surviving comfortably matters as much as surviving at all.

The bonus that beats 20

There's one way past 20: finish at full 20 health with a potion as the very last card you play. Its value is added on top, so the theoretical maximum is 30 (a 10 of hearts played last at full health). It's rare, but it's the only route to a 20+ score.

Losing: a negative score

If your health hits zero you lose, and your score goes negative: your below-zero health minus the total value of every monster still left in the dungeon — the undrawn deck plus the current room. The more of the dungeon you left unfought, the worse the number.

Why it's scored this way

The negative-on-loss rule means a leaderboard sorted by score naturally puts wins on top, then ranks losses by how far you got. Dying in room two against a full deck of monsters is far worse than falling at the final room.

Chasing a high score

Because a win caps at 20 (or 30 with the bonus), the real contest is finishing with as much health as possible: take free weapon kills, avoid needless bare-handed damage, and don't overheal past the cap.

Quick scoring tips

Never overheal — health above 20 is wasted score. Save a large potion for a possible last-card bonus if you can reach the end at full health. And weigh every bare-handed hit: the health you spend is score you lose.

Related guides

How to win at Scoundrel — strategy guideScoundrel rules explainedHow to win hard mode

Go set a high score

Put it into practice — start a run now.

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